Custom MIP Levels

I wanted to research an easy way of creating every MIP level of a texture in Unreal (and any other engine), in such a way that I could create a unique image, or use custom filters or effects at every MIP level. This would let me create several effects, such Read more…

Physically Modeling Skin Tones

In this tutorial series, we will cover a novel approach to coloring skin tones in realtime. Our technique will: Generate physically correct skin tones based on Monte Carlo reflectance simulations from spectral absorption data. Enable the realtime changing of skin color, whilst maintaining underlying pigmentation (such as blemishes, scars, moles, Read more…