If you’ve ever made translucent objects in Unreal Engine, or Unity (or just about any modern 3D engine), you’ll…
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If you’ve ever made translucent objects in Unreal Engine, or Unity (or just about any modern 3D engine), you’ll…
Calibrating Skin Textures During the process of making this tutorial, it has become clear that if you plan on…
NSFW warning for further down this page Let’s take our shader and add in some new features: melanin and…
Now we need to bring out LUT into a skin shader. For this tutorial, we’ll be using the Bust_Outdoors…
We now need to write out our sRGB values to an image. We installed Pillow in the introduction, so…
XYZ Spectral Sensitivity Curves First, let’s get those Gaussian curves for the XYZ spectral sensitivity curves. I’ve pre-generated these…
Having spectral reflectance values is all well-and-good, but this still isn’t a color we can use in a look-up…
We’ll take what we learned in the previous part and start fleshing out our Monte Carlo (“MC”) simulation. First,…
Introduction As discussed in previous chapters, we need to simulate light photon beams in order to determine the true…
Getting Going First things, open Python IDLE 3.8 (64-bit)… and create a new file… Save this file as Skin_Reflectance_Generation.py,…