half4.xyz

Uncategorized

  • All Post
  • Articles
  • Creative
  • Digital
  • Marketing
  • Quick Tips
  • Tangents
  • Tutorials
  • Uncategorized

2020-10-26/

Table of Contents Part 1: IntroductionPart 2: Maya Part 3: UE4 Shaders Part 4: UE4 Logic Blueprints First, create a new Actor Component Blueprint Call it “BP_MeshZoneCulling” and open it up… Next to it, create a Enumeration, call that “ENUM_Cullzones” Open up the Enumerator and…

2020-10-22/

Table of Contents Part 1: IntroductionPart 2: Maya Part 3: UE4 Shaders Part 4: UE4 Logic Unreal Engine 4 Now we move into the next stage. We now need to do the following: Create a shader than can dynamically cull mesh, based on a bitmask…

2020-10-22/

Table of Contents Part 1: IntroductionPart 2: Maya Part 3: UE4 Shaders Part 4: UE4 Logic Setting Up We now have an approach we can take. We will now turn this into a practical solution. We first need to find a way assign a zone…

2020-08-27/

<< Go Back Calibrating Skin Textures During the process of making this tutorial, it has become clear that if you plan on using this technique in full production, you may wish to calibrate your skin textures. Having looked at several sets of skin textures, its…

2020-08-27/

<< Go Back  Next Page >> NSFW warning for further down this page Let’s take our shader and add in some new features: melanin and hemoglobin masks. Using these masks will enable us to: Add in tan lines (farmers’ tan, swimsuit tans) Mask areas for less…

Part 4: Skin Shader

2020-08-27/

<< Go Back  Next Page >> Now we need to bring out LUT into a skin shader. For this tutorial, we’ll be using the Bust_Outdoors level from the Digital Human content pack, which you get through the Epic Games Launcher (via Unreal Engine -> Learn). Once…

Part 3 (Practical): Spectral Reflection & Color Spaces

2020-08-18/

<< Go Back  Next Page >> XYZ Spectral Sensitivity Curves First, let’s get those Gaussian curves for the XYZ spectral sensitivity curves. I’ve pre-generated these into (you guessed it, CSV). Put this into your development directory, with everything else: In our __init__ function, do the following:…

Part 3 (Theory): Spectral Reflection & Color Spaces

2020-08-18/

<< Go Back  Next Page >> Having spectral reflectance values is all well-and-good, but this still isn’t a color we can use in a look-up table. Representing Spectral Reflection Values How do we go about converting this data into something usable? Fortunately much of this work…

Part 2 (Practical): The Monte Carlo Simulation

2020-08-18/

<< Go Back  Next Page >> We’ll take what we learned in the previous part and start fleshing out our Monte Carlo (“MC”) simulation. First, let’s import the random and math classes – we’ll need them. In our Python script, we’ll add a new function to…

Load More

End of Content.

Services

FAQ's

Privacy Policy

Terms & Condition

Team

Contact Us

Company

About Us

Services

Latest News

© 2023 half4.xyz ltd. Created with Royal Elementor Addons